The First Major Challenge — Learn the Fundamentals
The Gatekeeper of Terradin tests your basic combat skills. Key strategy: Use the arena pillars for cover, dodge toward attacks (not away), and watch for the grab attack that drains your HP. The boss has a predictable 3-attack combo — learn to recognize it.
The boss performs a 3-hit sword combo: horizontal slash → vertical slash → overhead slam.
Counter: After the second hit (vertical slash), the boss has a 0.5s recovery window. Dodge through the third attack and punish during recovery.
The boss winds up and charges forward with shield raised.
Counter: Dodge sideways at the last moment. The charge covers a lot of ground but has poor tracking. Use pillars to block the initial charge.
The boss grabs you if you're too close. This restores the boss's HP and drains your maximum HP cap temporarily.
Counter: Maintain 3+ meter distance. If the boss raises its arms, immediately back away. This debuff stacks — multiple grabs make the fight much harder.
A quick shield bash that staggers you on hit.
Counter: Block or dodge. This attack often follows the charge attack. Stay mobile and don't get too comfortable behind pillars.